I started the project by reading the (Bonta, Papert, Silverman, 2010) paper so that I could understand design strategies and thinking behind TurtleArt. While experimenting with TurtleArt, I wanted to think about how it is different from Scratch and how those differences affect my learning process. I think that the minimalist design and the choice of having “narrow walls” in which to experiment are conducive to making nice visuals fairly quickly. Also, since TurtleArt images are static, I didn’t have to take the time to figure out how scripts interact in time.
For me, it was helpful to learn by first reproducing other images and learning from other scripts. In addition, the “question mark” tool was useful for understanding the parameters and contraints of the functions.
Overall, the “narrow walls” of TurtleArt made it feel less personal than Scratch. I think that Scratch’s interactivity and “many paths, many styles” principle allow learners to make projects that tell very personal stories and reflect individual interests and learning styles. Including photographs or videos, being able to choose different levels of interactivity, sounds, etc. all add to being able to make very personal projects.